June’s Journey

  • Platform: Mobile, Web

  • Engine: Unity

  • Team Size: 125

  • Developer: Wooga

June's Journey is a free-to-play hidden object game with a decoration meta, operating as a live-service title for over seven years. It maintains an average of 1 million daily active users and has generated over $1 billion in lifetime revenue. The game receives regular updates to sustain engagement and expand content.

My tasks and responsibilities:

  • Collaborated within a 15-person feature team focused on redesign existing features and developing new ones for a

  • Designed, A/B tested, and iterated features from pre-production to full release, adapting successful monetization mechanics to complex ecosystem while considering player motivations.

  • Partnered with data analysts, used internal tools to interpret player data from A/B testing to drive design decisions.

  • Collaborated with User Experience to conduct player surveys and user testing, identifying goals and solutions based on feedback to ensure alignment between company objectives and player needs.

  • Contributed to award-winning marketing initiatives, including "A Party to Die For" and "A Veiled Threat", delivering transmedia narrative experiences for anniversary celebrations.

  • Created detailed documentation outlining feature functionality and edge cases to support cross-team collaboration.